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Dune 2 unit limit reached
Dune 2 unit limit reached











dune 2 unit limit reached dune 2 unit limit reached

This severely limits the size of the human player's army when the CPU's army starts big on the later missions.

dune 2 unit limit reached

There is a global limit on structures and units which curiously encompasses both the human player's and those of the CPU (the computer-controlled opponents).You can repeat this as many times as needed, and you can even re-spice whole maps if desired. The amount of spice that will disperse over the sand in the explosion is at least 3 times greater than what the harvester contained. If you are a little short of spice around your base or if most of it is near the enemy base and you don’t feel like risking your harvester each time its harvest time, once your harvester is 99% move him to an area close to your base (away from where the enemy is attacking you so that the sand isn’t filled with holes) and kill/destroy your harvester with your tanks (or whatever is available to you).

dune 2 unit limit reached

OS/2 ran bugger all, always OOM.You will need at least two harvesters, or one harvester and the ability/funds to build another one. I don't think the game ran on our 80286, but I was able to play it on the P1/75 MHz in 1995 provided I booted into MSDOS instead of OS/2. When I was about 10 the son of my father's friend downloaded this game from a BBS at TUe (same university where the Twilight CDs came from) via a modem. Of course you couldn't even multi select with mouse (that was introduced in C&C and WC2). Only the later levels were somewhat difficult, till those you could mostly just turtle and win. I very much loved the rocket turrets because you didn't have to move vehicles to repair bay but when enemy gained Death Hand he destroyed my turrets and therefore defense. You needed MCVs, or just couldn't because the enemy wouldn't get near your choke point. But I mainly used it on the last level against Death Hand (in C&C against Nod's nuke and Ion Cannon though I don't remember the latter being as annoying).Īs for the tip building concrete to enemy base or defense points: later levels included too much sand for that tactic. You could do this to defend against stuff like Devastator, Deviator, Sonic Tank, harvesters, attacks, just anything really. Then you knew where they'd attack, load game, and put turrets or mobile defense there. One thing you could do with early Westwood RTS is save game regularly. You could also edit some file (I think an *.ini or that was C&C?) to change in-game variables such as how much money you had. Problem is, it eventually lagged the game though.













Dune 2 unit limit reached